Seeing I just managed to mangle Taturo Trateru Tateru Nino’s name in my last post, I thought I better put this up :
[I apologize for not being able to correct the title of this post so as to conform to the new trademark policy of Linden Research. A suggestion by the office of C. Linden and / or Linden Research’s
censorship trademark lawyers is however pending]
Linden Lab’s ban on
SL Y-K-W banks is in effect as of today, on the dot two weeks after it has been announced. Two weeks in which, in the words of Massively’s Tateru Nino :
…we’ve had protests – some assuredly genuine, some apparently staged – runs on banks (a sort of game of musical chairs, where everyone hopes not to be the one left standing when the music stops), and the usual commingled mish-mash of cheering, screaming, jesting and angry outbursts…
— much of it happening in the
SL Y-K-W blogosphere (see my own round-up of it here). Now the grace period is over, the economic effect of the ban turns to have fallen somewhat short of the sky caving in, in fact seeming to be near to negligible for the SL Y-K-W economy as a whole (though I am sure that on the personal level, for people having lost money in the crash, this is an entirely different story).
Seeing that and the fact that Linden Lab seem nowhere close to reverting their decision, the discussion of the pro and con seems to have petered out somewhat. Artur Fermi stating in essence « Good riddance, and keep the hype down » on Your2ndPlace and Aldon Huffhines / Hynes arguing on SLNN that Linden Lab’s decision is ill conceived and drives needed financial services out of the official grid, and that LL should reconsider are more or less the last ones to battle it out. Prokofy Neva and Benjamin Duranske on the other hand have added most welcome shades of grey to the often black and white discussion by casting some light on the people behind the banks. So, what am I up to, besides fawning for some more pats on the back for my diligent compiling work ?
Well, there is a twist on the debate I find fascinating : Continue reading
The road to hell, it is said, is paved with good intentions. The same might be true of other destinations held akin to hell by individuals and organizations, though it is a matter of debate if these destinations would be considered such by anyone but the traveller. Take Linden Lab and governance for instance. One could argue the point that for the bunch of laid back coders and start-up entrepreneurs that constitute LL’s core, the notion of governance is by its very nature indeed hell. If it is, LL has taken a big step down that road, the biggest to date, and — of course — out of good intentions.
Hell ? Governance ? Girl, what are you gabbing about ?
Well, you will not have missed the fact that, with its New Policy Regarding In-World “Banks”, effective from January 22nd, Linden Lab has decreed what amounts to a total ban of in-world banking activities. This has been hailed, or at least acknowledged as inevitable, by observers as diverse as Benjamin Duranske, Prokofy Neva, Nobody Fugazi, Tateru Nino and Dusan Writer; dissenters have been few and in between, easily dismissed as either obvious lobbyists (for instance Arbitrage Wise, « CEO » of JT Financial) or as missing the point (see Lillie Yifu’s angry retort to Robert Bloomfield’s plea for a continuation of SL Y-K-W banking activities as a sandbox for RL studies). Not surprisingly, the decision sat far less well with depositors, who, on hearing the news, panically flocked to the ATMs to withdraw their deposits en masse before the impending closure of their « bank » (see Prokofy Neva’s superb on the spot reportage ; also the articles on Your2ndPlace and Massively), as well as being accompanied by cries of « despotism » on the comments everywhere. The whole thing simply reeks of RL déjà-vu.
Now I’m not going to discuss the pros and cons of the banking ban, nor of its implementation (try aforementioned Arbitrage Wise on Your2ndPlace, or Aldon Hynes on SLNN, a man also on record for saying it needed Colgate to bring smiling to SL Y-K-W avatars, for criticism of that). There is little my gut feeling and homebrew reasoning can contribute to what brighter minds have written. Neither am I going to ponder the question what the balance between scammers and little boys playing bank might have been ; being neither a lawyer, nor a theologian, I find the degree of inherent malice pretty irrelevant to my opinion of the impact of people’s actions.
What I do find interesting is why Linden Lab felt necessary to step in — and what this means for the future of Second Life as a society, a topic I hold dear since the spectacular failure of my first and only recurrence to in-world policing.
I recently read Hamlet Au’s Is Second Life’s User Interface Cursed by Knowledge? post on new World Notes, where he tries to put the finger on the failure of Second Life You-Know-Where’s user interface to make the world and its usage accessible to newcomers. I even commented, a quick shot and rant that failed to relieve me, instead simmering inside my mind since, eventually to take the shape of the following post.
Hamlet Au’s argument hinges on the theory of « the curse of knowledge » as propounded in a New York Times article he quotes. The gist of it seems to be that woeful interface design is the result of people deciding which features should be exposed in the interface, and how, on the basis of too much technical knowledge. He concludes :
So how do you fix the Second Life You-Know-Where user interface? In all honesty, I probably can’t say. Then again, the Lindens can’t say. Metaverse developers can’t say. Longtime Residents can’t say. And if you read this blog on a regular basis, you likely can’t say, either. Thanks to the curse of knowledge, the very people who know Second Life You-Know-Where most are also the least qualified to introduce it to a mass audience. (This is probably why the open source initiative and heads-up displays have failed to improve user retention– most of the improvements and features to come out of them are made not for new users, but for established Residents.)
Now I think there is little doubt the interface of Second Life You-Know-Where could be tremendously improved to flatten the notoriously steep learning curve of new residents. Honestly, those of us who did not have an excellent background in 3D / FPS gaming had great difficulties mastering even the most elementary parts of Second Life (moving, interacting with objects, camera controls — more about these later) on the first go — I know I had. As to more advanced functions, I’m ready to bet that even long term residents are unaware of many tweaks, tricks and minor but useful functions.
As a moderately long term SL Y-K-W resident (my first rezzday approaches fast), I am eminently not qualified to comment on the improvement of SL Y-K-W’s interface according to the « curse of knowledge » theory. I cannot help feeling, though, that hands on experience as the (mostly unwilling) user and victim of a plethora of interface concepts and implementations both in hardware and in software form does count — in your case as in mine, for that matter : just look at the small ecosystem of remotes that probably has evolved in your living room as it has in mine, never mind the applications and underlying operating system of your computer —, and that some understanding of what you actually can do with an item (be it hardware of software) is necessary to ponder the best way to use it, though, obviously, this might often not be the one chosen by the manufacturer or propounded by current thinking (anybody remember the Office Assistant ?). Which is why I will count the fact that I never designed a complex technical system (software or other) in my life, and that I am happily and utterly oblivious of all theories of interface design as a big plus.
One thing that struck me in the comments that followed Hamlet’s post is that what most people discussed was the graphical interface to SL Y-K-W. The talk was of better and more appealing graphic widgets and of adding more « intuitive » interface elements as well as introducing the web metaphor into the client (a teleport back button, for instance), besides the odd call for splitting the monolithic viewer into smaller tools (*nix geek syndrome, I think this one is called). Basically, the commenters seem to agree that what sucks about the GUI of Second Life You-Know-Where is the « G(raphical) » part.
I disagree. To me, the user interface is far more than the window system, widget set, or « skin » as it is fashionably called these days, used by an application. I don’t think the main problem of SL Y-K-W‘s interface is graphical in its nature.
Just have a short look at it Continue reading
When I read about the readability grade badges for blogs on Critic’s Rants, I knew I just had to get mine. So, without further ado, here it is :
Now, if I knew what to make of that… Either I write a less idiosyncratic style than I give myself credit for, or my English is just too bad for any kind of serious literacy.
If I was vanitous enough to believe I have the slightest impact on things happening, I’d believe in the theory that writing eulogies on people leaving SL Y-K-W in my blog is a good way of bringing them back into the fray.
As it stands, Katharine Berry has reopened her fabulous AjaxLife and resumed its development, even un-cancelling her account on the Teen Grid for the purpose. As I wrote in an addendum to Age and Treachery revisited, that does not make all well that ends well :
It seems Katharine has eventually listened to all the people telling her how much her work on AjaxLife is appreciated, and how much she will be missed. She has un-cancelled her account, as she mentions en passant on her blog. The point I made in my Age and Treachery entry still stands, though : confining a talent like Katharine’s to the stifling atmosphere of the Teen Ghetto for the next three years hardly qualifies as good policy.
Still : good to have you back, Katharine. I hope you hang on there until better times.
And « Mad Patcher » Nicholaz Beresford doesn’t seem able to leave the mess the Lindens call their viewer code alone either. Though he has kept away from patching release candidates at an insane pace, he has taken on the « megalomaniac » (his own words) task of freeing SL Y-K-W users of the « ass-tachment» plague instead. I guess my blog entry on him should be re-titled Sysiphus gives up goes hobbyist. Do I have to say it’s great to see you back, too, Nic ?