Story Box

I always am in deep awe of those bloggers (say, Lillie Yifu, or Prokofy Neva) who turn out post after post in one long prolific stream. My own thought processes are so haphazard and incoherent I’m actually rather surprised I eventually manage to publish anything at all, never mind at the break-neck pace some are able to sustain. It’s a bit like watching an old toaster : no matter how long and hard you stare, you’ll always miss the moment it ka-chunks — and most of what it spews out, somewhat ballistically, is charcoal, not toast.

It thus comes as no surprise to me that more often than not, someone else beats me to the punch, putting things into neat words that have been pinging around my head in hapless chaos, making me blurt « yeah, that » when I read their findings.

Dusan Writer has done so tonight, and he has done even better, carrying the thought much further than I would ever have been able to :

But when I look at Second Life You-Know-Where I don’t see a game, and I don’t see a role-playing environment, and I don’t see an e-commerce engine (although to some degree it is all of these) – I see the possibilities for stories. And in these possibilities I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.

As I owe Dusan an apology for having somewhat misrepresented his stance on Second Life You-Know-Where in my last post, all I will do today is bow deeply to him, and send you over to his post, should you not have been there already : The Story Box: Second Life You-Know-Where & Magic « Dusan Writer’s Metaverse